Curriculum vitae
Professional Profile
I am a Senior Quest and Level Designer with more than eight years of experience in the video game industry.
I specialize in worldbuilding, narrative-driven content, gameplay implementation, environmental storytelling, player guidance, and the design of memorable spaces and experiences.
Throughout my career, I have worked across Quest, Level, Combat, Narrative, AI, and Systems Design. This multidisciplinary experience allows me to connect narrative intentions with spatial composition, gameplay mechanics, progression, pacing, and player behavior.
At Ubisoft Barcelona, I worked on Assassin’s Creed Black Flag Resynced, contributing to main quest development, open-world locations, gameplay scripting, exploration content, environmental storytelling, and world interactions.
Previously, at Saber Interactive Spain, I contributed to Evil Dead: The Game. My work included level and combat design, tutorials, mission-authoring tools, enemy AI, the AI Spawn Director, weapon and progression systems, and the design and balancing of the game’s loot-distribution system.
Before entering the game industry, I worked for several years in marketing, advertising, television, and entertainment. This background strengthened my communication, writing, presentation, project management, and audience analysis skills.
I am also a writer and worldbuilder. Storytelling remains at the center of my creative work, whether I am designing a quest, building a location, creating a gameplay system, or writing fiction.




