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GAME DESIGN PORTFOLIO

I am a Quest and Level Designer specializing in worldbuilding, narrative-driven content, gameplay implementation, and the creation of memorable player experiences.

My work connects spatial design, storytelling, gameplay systems, player guidance, pacing, and multidisciplinary collaboration.

Explore a selection of my professional projects, prototypes, design exercises, articles, and personal work below.

GET IN TOUCH

Interested in my work or in discussing a future collaboration?

Feel free to get in touch.

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