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GAME DESIGN PORTFOLIO
I am a Quest and Level Designer specializing in worldbuilding, narrative-driven content, gameplay implementation, and the creation of memorable player experiences.
My work connects spatial design, storytelling, gameplay systems, player guidance, pacing, and multidisciplinary collaboration.
Explore a selection of my professional projects, prototypes, design exercises, articles, and personal work below.
GET IN TOUCH
Interested in my work or in discussing a future collaboration?
Feel free to get in touch.
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