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Hermes’ Sandals

Dash (Ground and Air)

Design Intentions

This level must train the player bow and arrow skills as well as present to them the new Dash mechanic.

All the puzzles, platforms and combats must extract all the feature usage. 

​- Combat: to teach the player to keep in constant movement to get distance - - - 
- Bow and Arrow: train the player to shoot precisely on fast targets 
- Platforms: teach the player how to domain the dash ground speed, the air control, and the distance/timing 
- Non-linear Progression: the player is also allowed to free roam the whole map

Challenge Pillars

Platforming

Pushing Walls

Falling Platforms

Distance Jumps

Timing Jumps

Wrapping Portals

Path Decision

Combat

Basic

Boss*

Fast Pacing

Melee Enemies

Different Arena Sizes

Interaction

Doors/Walls

Key Items

Collectables

Treasure Chests

Totem

Damage Triggers

Bow and Arrow

Skill Test

Flying Targets

Different Speeds

Reveal Collectables

Open Secret Areas

Damage Enemies

* Features not implemented due time. Description below:  

  • Boss should be Medusa like, and force player to face the opposite reaction for his new speed skills

    • also, the arena should change itself as the combat progresses (reduce the area; holes on the floor; etc.) 

  • Shoot arrow at tree leaves to reveal secret collectable

  • Shoot arrow at broken walls to reveal Treasure Chests

Player Inputs

Navigation

Walk / Run

Camera

Jump

Dash (Ground)

Dash (Air)

Combat

Aim

Shoot

Miscellaneous

Interact

Toggle HUD Info

Rewards

Hermes’ Sandals

Unlock new mechanic

Treasure Chests

Resources and Equipment

Collectables

Exploration and Completionism

References

Greek Mythology Gods and Goddess

  • Artemis:  Bow and Arrow skill gameplay

  • Sphinx: Puzzle and meritocracy challenge to reach her out

  • Aphrodite: The blend between fury and love

    • Her area has the turbulence underneath all the roses she receives, and it is a calm romantic place

  • Ares: Combat and just it matters

    • There is also some debris in his area

Greek architecture: columns, marble, statues, and blue ocean

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