Sandstorm Temple
Indiana Jones - Level Design
- Requirements
▪ 10-15min of gameplay ▪ Puzzle and Combat scenario ▪ Third-person Action Adventure
▪ Pressure Plates ▪ Secret Doors ▪ Lights Ray Reflection
- Metrics
▪ Jump Distance (5ft) ▪ Crouch Height (50-70 Unreal Units) ▪ Doorway width (both 5 and 10fts)
- Setting
Desert
- Story
▪ The protagonist arrives at the area, looking for the Mirage Palace.
▪ When at the location, the palace is not there, mysteriously disappeared from the eyes and touch.
▪ Then, a sandstorm approaches the area, forcing the protagonist to search for a safe place, entering the Temple. When inside, he awaits close to the door, forcing his body against it in a hope the storm doesn’t get inside.
▪ When the storm seems to be over, the character sees a god’s ray entering the temple from the center of the main hall towards the wall right above him. This light indirectly illuminates the whole area.
▪ The player has Input Enabled again
- Gameplay Resume
1. Activate the 2nd Floor Main Hall Pressure Plate
2. Solve the 4 rooms mini-puzzles (whatever the order the player wants)
a. Northwest two statues on the plates
b. Southwest pressure plate triggered
c. Southeast right painting switch is ON (this one is already solved as only the right one can be chosen)
d. Northeast flame is ignited
3. The Main Hall statues are aligned
4. The Catacombs Door opens
5. A shadow mini-boss fight
6. Progress to the next level "Catacombs"
Map Concept Brainstorming
Here is the process from my ideas with pen and paper.



Map Layout
My draw with the Layout and all the gameplay info.


