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Bandit Camp

Assassin's Creed Odyssey - Level Design

- Three different approaches

As Assassins Creed Odyssey has three main gameplay archetypes, this map is focused to give different possibilities for players’ engagement (Melee berserk, Melee stealth and Bow and Arrow)

- Setting 

Riverside, foothills. 

- Story 

The bandits kidnapped a pair of important NPCs and are creating a structure for a fortified area in order to have more power when negotiating their return. 

- Gameplay Ideas

Suspended Crate: The player can use an arrow to cut the rope and instant kill enemies below it.
Log Piles: The player can climb and make an air strike or pass behind to have more stealth navigation.

Tall Grass: The player can hide himself for stealth navigation and execute backstabs.

Large space in the center (Campfire): To act like an arena for melee fighting against the strongest bandits 
Watch Tower: The player can climb by both its ladder or structure. Not fully completed construction yet. To give the sense the camp is new.

Captured NPCs: To set free and complete the goal.

- Enemies 

Units – Total of 8 enemies

▪ 1 Leader ▪ 1 Elite ▪ 4 Melee ▪ 1 Archer ▪ 1 Crossbow 

Map Layout

Here is the process from my ideas with pen and paper to the final drawing version.

Blocking

Software: Blender

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