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Articles
Beyond the Level
This is a short series of posts where I explored the art of Game Design, Worldbuilding, and sotytelling
All texts are published on Medium

What Makes a Great Quest? A Designer’s Guide to Engaging Missions

Guiding the Player: Visual and Structural Cues in Level Design

The Foundations of Level Design: Principles and Best Practices

Mastering Meaningful Choices: Designing Quests That Shape the Player’s Journey
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